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46 Game Reviews

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Neat Little game

pros: Semi fun

cons:
No pause screen
annoying website buttons at bottom of screen
No real progression there are new enemies but it never feels like the player gets any better to face the enemies cause once a zombie gets by you your fucked since u get shit for ammo for any gun besides the shotgun but i only made it to wave 7 before getting bored so iunno.

Your game is made of aids

But it was fun

An Enjoyable Platformer

I enjoyed wall jumping running up walls and beating chickens into nests on branches and throwing a octopus at motherfuckers.
Was a fun experience

My Opinion

I beleive this is a solid base for a actually enjoyable game but the player needs more feedback because it just seems quite repetitive with no change in game objective which makes it kind of boring.

Suggestions:
Implement Upgrade System For Player
-Metal detector radar
-MiniMap
-Pickaxe Upgrades
Add some more interactivity like BuggerIT said a forge "create your own tools" with sufficient resources (Make it so you can use what you mine to create something that improves the game) Also make finding resources more of a variety not a static amount like you might find 1 oz of copper near the surface but 20 oz at like 200 depth. that means implementing a weight system.

Needs something more

Needs more personal development of player character
IE
Make enemies tough and give player stat points to improve his health attack speed attack damage movement speed ect...

Felt the bug controlled pretty bad.

It was like a teenager drifting movign with that bug.

Haha agreed confusing title

When i read jacko in hell i was expecting something alot more brutal but this played out more like jackos super friendly adventure game. everyone is happy in the end

Its a good base

I was pretty excited thinking this could be a cool platformer since i can wall jump :) but then i found the infinite jumps and the repeating level ruined the experience.

Build on it also make the controls more intuitive

wasd movement
shift to toggle run walk
s = crouch
w = jump
s from the air = slam on ground

Not Bad At All

Continue working on it
Holy shit the music just kicked in and i was like where did this sick beat come from and i started looking through all my tabs trying to find the source haha.

IDEAS:
add a pause menu to change volume levels or go back to main menu
implement a multiple types of shots with various advantages
-Scatter Shot(Fires sevaral small shots)
-Big Shot(Fires one big shot)
-Guided Shot(Slowmotion shot that player has some control over)?POSSIBLY
-Cluster Shot (Explodes into smaller shots on hit)

This isn't a bad game

Good Menu Design
Solid Graphic Design
Solid Music Incorporation/Sfx
Solid Game Concept.
Felt the upgrage system needs to be broadened because there really aren't many choices as to what you can do. (ie only one way to play the game)

Late Night Coder @WeedMongers

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Joined on 10/3/11

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